![]() |
![]()
|
| Main Site > Financial Services Channel > Culture Evolution > Change Management | Search: | for |
|
The Change Game: Engaging Exercises to Teach Change
B Successful initial implementation and ongoing maintenance of process improvements requires overcoming the resistance to change. Green Belts are change agents who need to recognize, understand and interpret resistance to change and develop skills to manage it effectively. Managing change resistance is often covered in training, yet a primary learning issue facing most organizations is the lack of engagement and motivation in lecture-based training. By using simulations, exercises or games, practitioners can enliven their learning environments and improve knowledge retention, skills and applications. This will keep the audience members interacting with each other and with the content. Games are a great way to illustrate teaching concepts for several reasons. First of all, games are intrinsically motivating. It is no secret that kids like games, but people of all ages like to win or out-strategize the other team – and as long as there is a good tie-in to the teaching subject, this results in people practicing and using Lean and Six Sigma concepts. Standing up and moving around also provides variety and can save a long class from boredom. Finally, traditional classroom activities cater to visual and sometimes audio learners, but kinesthetic learners benefit from more physical activities. Overall, games can make a fun and helpful addition to class. The following exercises and games were designed to increase participant understanding of the emotional barriers that are part of resistance and how to deal with them. In addition, they increase participant understanding of the support needed to keep changes in place. Change Game 1: Cross Your ArmsDuration: 5 minutes Number of participants: unlimited Materials required: none Description/Process: For practitioners facing a large class and not a lot of time, this exercise really gets the point of change across. After the introduction of the “change” subject, ask the audience to “cross their arms.” My operational definition of “crossed” is folding their arms together, as if they were bored or waiting for something. Once they have completed this task, ask them to “fold their arms the other way,” reversed of what they just performed. I guarantee that 90 percent of the class will struggle with it. Discussion Questions
Facilitator Notes When people cross their arms, they do so naturally, without even thinking about it. When they are asked to fold them the other way they, for the most part, stop, refold their arms again and then try to figure out which arm was on top, which arm moves first and so on. Try this yourself and see. Encourage participants to consider and share their own personal emotions related to making changes. Change Game 2: Change Your SeatDuration: 5 to 15 minutes (depending on debrief) Number of participants: unlimited Materials required: none Description/Process: This is another quick and easy game. Participants are asked to change where they are sitting so they can experience the emotions and feelings often associated with change. After the class gets situated and comfortable, the facilitator should ask participants to change seats. Discussion Questions
If participants move back to their old seating arrangements after the exercise is over, ask the following questions:
Facilitator Notes Encourage participants to consider and share their own personal emotions related to making changes. This is what makes the exercise powerful. Another twist to this game might be asking participants to change seats frequently, which also can help them enhance their personal ability to deal with change. Change Game 3: Change Your LookDuration: 30 minutes (depending on debrief) Number of participants: pairs of two Materials required: none Description/Process:
Discussion Questions
Begin with the preceding questions. At some point participants will begin to refer to the changes made during the exercise. When this starts to happen, ask the following questions:
Facilitator Notes When providing instructions for this exercise, obtain agreement from the participants that they will maintain whatever changes are made until the exercise is over. Prompt the group to think about and share their own personal emotions related to making changes. Some participants may make the point that these changes are not like changes being made in the organization. If this happens, acknowledge the validity of the statement, but ask how these changes – and people’s reactions to them – are similar. Use Games to Keep Class MovingChange is one of the most difficult things for humans to readily accept. If we can utilize games to better illustrate change, why not use them? While some adults see games in class as childish, as long as the games are not too ridiculous, many adults are willing to give them a try. About the Author: J. DeLayne Stroud is a Master Black Belt project manager with DeLeeuw Associates, a division of Conversion Services International. He retired from Bank of America in 2005 with more than 20 years of experience as an executive in project and change management in the banking industry. He has led multiple Six Sigma initiatives, including Design for Six Sigma and Lean initiatives. He can be reached at jstroud@deleeuwinc.com. Reproduction Without Permission Is Strictly Prohibited Copyright Requests Publish an Article: Do you have a Six Sigma tip, learning or case study? Share it with the largest community of Six Sigma professionals, and be recognized by your peers. It's a great way to promote your expertise and/or build your resume. Read more about submitting an article. Download the iSixSigma Toolbar for 1-Click access. Search Your Way. Everyday. Without Delay.
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Home | Discussion Forum | Event Calendar | Job Shop | |
| Link To iSixSigma | Rate This Page | Report A Problem | Free Content For Your Site | Submit Article For Publishing | |
| Terms of Service. ©2000-2008 iSixSigma. All rights reserved. v3.0lb, 1.6-C-246 |
About iSixSigma · Contact Us · Privacy Policy · Site Map. |